After our introduction of pygame python module Here's an example of a simple game using the Pygame module in Python. This game is a basic "catch the falling objects" game, where the player controls a paddle at the bottom of the screen to catch falling balls.


```python

import pygame

import random


# Initialize Pygame

pygame.init()


# Set up the game window

window_width = 800

window_height = 600

window = pygame.display.set_mode((window_width, window_height))

pygame.display.set_caption("Falling Balls Game")


# Set up colors

black = (0, 0, 0)

white = (255, 255, 255)


# Set up the paddle

paddle_width = 100

paddle_height = 20

paddle_x = (window_width - paddle_width) // 2

paddle_y = window_height - paddle_height - 10

paddle_speed = 5


# Set up the ball

ball_radius = 10

ball_x = random.randint(ball_radius, window_width - ball_radius)

ball_y = 50

ball_speed = 3


# Game loop

running = True

clock = pygame.time.Clock()


while running:

    # Process events

    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            running = False


    # Move the paddle

    keys = pygame.key.get_pressed()

    if keys[pygame.K_LEFT]:

        paddle_x -= paddle_speed

    if keys[pygame.K_RIGHT]:

        paddle_x += paddle_speed


    # Update the ball position

    ball_y += ball_speed


    # Check collision with the paddle

    if ball_y + ball_radius >= paddle_y and paddle_x - ball_radius <= ball_x <= paddle_x + paddle_width + ball_radius:

        ball_speed = -ball_speed


    # Check if the ball falls off the screen

    if ball_y > window_height:

        ball_x = random.randint(ball_radius, window_width - ball_radius)

        ball_y = 50


    # Clear the screen

    window.fill(black)


    # Draw the paddle

    pygame.draw.rect(window, white, (paddle_x, paddle_y, paddle_width, paddle_height))


    # Draw the ball

    pygame.draw.circle(window, white, (ball_x, ball_y), ball_radius)


    # Update the display

    pygame.display.update()


    # Limit the frame rate

    clock.tick(60)


# Quit the game

pygame.quit()

```


This code sets up a game window, a paddle, and a ball. The player controls the paddle using the left and right arrow keys, and the goal is to catch the falling ball with the paddle. If the ball falls off the screen, a new ball is randomly positioned at the top. The game loop updates the positions of the paddle and the ball, checks for collisions, and redraws the game objects on the screen. The frame rate is limited to 60 frames per second.